Updating the video card drivers opengl
Version 18.0.4 of Mesa3D mostly implements the Open GL 4.5 API.
A serious issue can arise if the drivers you need to install on your device simply are not compatible with your device’s hardware.
So, here’s what you can do to fix Open GL errors on Windows, Mac, and Linux devices: Getting the latest graphics drivers is quite easy.
It’s normally enough to access your GPU manufacturer’s website to get them: Just select your device’s configuration, and you’ll be directed towards the relevant drivers.
That’s because the 397.31 NVIDIA Ge Force drivers no longer offer support for 32-bit operating systems.
If you are in that situation, and cannot install a 64-bit operating system on your device, the only way you would be able to run the application or video game in question would be to change your hardware.
Well, with Mac, that’s not the case – Mac operating system updates include Open GL updates directly, as well as graphics drivers updates.
However, Mac and Linux users might also have a chance (albeit a very small one) of dealing with this. But before we get to that, we’d like to cover what Open GL actually is since it helps to understand the solution to the error.
You can also try Guru3D since the site distributes beta releases of graphics drivers, sometimes giving you access to new functionalities before the official driver release.
Another thing you can try is updating the drivers automatically through the Device Manager: On most operating systems, Open GL updates are provided separately from operating system updates.
In case you’re in a hurry, just skip directly to the “How to Solve Open GL Errors” section. It’s both a cross-platform and a cross-language application programming interface (API, for short).
Its main purpose is the rendering of 2D and 3D vector graphics, and the implementation of hardware-acceleration rendering through interactions with the graphics processor unit (GPU – the video card, basically).