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The X initial has been carried forward in the naming of APIs designed for the Xbox such as XInput and the Cross-platform Audio Creation Tool (XACT), while the Direct X pattern has been continued for Windows APIs such as Direct2D and Direct Write.
Direct3D (the 3D graphics API within Direct X) is widely used in the development of video games for Microsoft Windows and the Xbox line of consoles.
At that point a "battle" began between supporters of the cross-platform Open GL and the Windows-only Direct3D.
In a console-specific version, Direct X was used as a basis for Microsoft's Xbox, Xbox 360 and Xbox One console API.
Starting with the release of Windows 8 Developer Preview, Direct X SDK has been integrated into Windows SDK.
In late 1994, Microsoft was ready to release Windows 95, its next operating system.
The API was developed jointly between Microsoft and Nvidia, which developed the custom graphics hardware used by the original Xbox.
The Xbox API was similar to Direct X version 8.1, but is non-updateable like other console technologies.